part Lemmings, part Cannon Fodder, part Tron... and
a whole hell of a lot of fun."
is almost the visual antithesis of everything we've
been led to belive a mordern commercial game is suppose
and inspirational. An unforgettably rare experience."
industry wallows in mediocrity - contented overfed
pigs rolling in their own stagnant creations. Meanwhile,
small self-publishing indie developer Introversion
quietly raises a bar the malignant industry didnt
know it had."
"For the gamer
veterens out there, Darwinia is a frosty drink of
water in the desert."
gamer (UK) march 2005
most artistically exciting PC game ever."
original, gobsmackingly gorgeous."
remind you why you love gaming so much."
format (UK) march 2005
game proves the 'genre' box is just a testament to
most developers' lack of imagination."
new classic - it will challenge every gaming instinct
format august 2005
friendly, original, and wholly Linux compatible. This
is the most innovative release we've seen in years."
game resembles nothing you've ever seen before."
games magazine (Hungary)
beautiful, beautifully simple..."
zone (UK) april 2005
a rather sorry state of affairs that Introversion Software
(a tiny self publishing indie developer) is attempting
to moves things forward - firstly with Uplink and now
with Darwinia, while much of the industry wallows in
its own unique style that typifies the very best in
indie development, and means it can more than compete
with the bigger guns."
in love with all the references, the gorgeous aestethics,
the intelligent programming, the attitude and the
fact that Introversion does whatever they want and
doesn't take any shit. The game is almost as good."
game sounds organic, alive, almost as if the game
world boiled with life. It's at times, a scary soundscape
that it creates. It sounds as I imagine it would if
an electric monster ate code."