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It's no secret that DEFCON was inspired by the movie
wargames and if you remember, the central theme was
that the computer that controlled the defence grid
was about to nuke the world. Well this got us thinking
about how easy it would be to create a computer based
opponent for DEFCON - of course DEFCON comes with
a training AI, but is it possible to generate a really
tough - dare I say - unbeatable computer player?
So we teamed up with the smartest people we knew -
The Imperial College Department
of Computing - and got them on the case. They
did a great job and created a bot that consistently
beat our training AI which you can read about
here. But that wasn't enough for us. We went to
the UK Technology Strategy Board and acquired funding
to develop an API for DEFCON so that anyone could
develop a DEFCON AI using any techniques they see
fit.
We are currently working with Imperial to push this
project to the UK academic community with the hope
that Computer Science Students will take up the development
of DEFCON bots as projects for their degree courses
and you can read the e-mail from Dr. Simon Colton
here.
Whilst we are pushing the project to lecturers and
institutions in the UK we would strongly encourage
any students (no matter where they are) who would
be interested in working with DEFCON to discuss the
project with their tutors and get involved.
Despite our focus on academia, we do not want to exclude
the ordinary Joe, and I'd love to see some work from
talented individuals who are interested in seeing
what they can come up with.
If you would like to try your hand at developing the
next world destroying AI, you'll need to start by
downloading the API here.
You can also get hold of it from Robin's personal
page here.
Full documentation is included as is a sample bot
to get you started. Please also subscribe to the DEFCON
AI mailing list here
which will be used to provide support and discuss
technical issues. So what are you waiting for? Get
started and let's see about who can write the most
efficient killing machine!
Robin Baumgarten talks about development of the
API for AIGameDev.com.
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