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An interview conducted by Cyguration for VG Core.
"Youve read the review, but still want to
know more? No problem, VG Core was on it. Following the
success of their recent independent smash-hit, DEFCON, we
had a couple of questions for the boys and girls at Introversion.
"
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the full interview
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An interview with Chris Delay, conducted by Simon Jones
for SFFworld.
"DEFCON is your third game and probably your first
game since becoming known by mainstream gamers and press.
Did that add a new level of pressure that hadnt existed
with Uplink and Darwinia? "
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the full interview
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An interview with Chris Delay, conducted by Rob Wright
for Twitchguru.
"TwitchGuru caught up with Chris Delay after DEFCON's
explosive launch to talk about the new game, being an indie
developer and making games in today's world."
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the full interview
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An interview with Chris Delay, conducted by Alex Simmons
for IGN UK.
"With its latest release, DEFCON, poised for pre-order
on Steam, IGN sneaked inside the Introversion bunker for
pre-strike briefing with lead developer Chris Delay."
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the full interview
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Gamasutra, September 2006
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An interview with Mark Morris, conducted by Brandon Boyer
for Gamasutra.
"Introversion's Mark Morris sat down with Gamasutra
to discuss Defcon, keeping the 'bedroom programmer' spirit
alive in today's corporate game world, and a possible handheld
console version of Darwinia."
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the full interview
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An inteview with Chris Delay, conducted by Ismet Bachtiar
for Gameaxis.
"Success definitely breeds success, so as the small
independents are given a greater voice within the games
industry and are awarded more creative control it will open
many more doors for the budding indie developer."
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An interview with Thomas Arundel, conducted by Stephen
Totilo at MTV News.
"If the game industry has an indie darling - a garage
band that's made it (sort of) big without abandoning its
digs - it would be the team at Introversion."
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the full interview
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Xtreme Gamer, August 2006
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An interview with Chris Delay at Xtreme Gamer.
"Known for innovative games, Introversion is striving
to apply their unique perspective on computer gaming to
produce a nuclear war-themed game that is as fun to play
as it is emotionally powerful."
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the full interview
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Edge Magazine, March 2006
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A two page interview with Chris Delay, conducted by Margaret
Robertson for Edge Magazine.
"As a high-concept, low content game, Defcon plays
to Introversion's strengths. Like its forebears, the result
is instantly recognisable and will age better than many
grander titles."
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A lengthy interview with Chris Delay, conducted by Kieron
Gillen.
"What is it? It's That Bit In Wargames, You Know After
The Machine Plays Tic-Tac-Toe With Itself When Old-Skool
Graphics Of Nuclear Armageddon Flash Forth And Phrases Like
Turkish Thrust Are Emblazoned Across The Screen And The
World Ends One Hundred Times A Second Until The Computer
Realises That War Is Bad And No-one Can Win But Hell! At
Least It Looks Good, Oh Yeah, That Bit... but a game."
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A interview with Chris Delay, conducted by Derek dela Fuente.
"Introversion, the Britsoft developer is unquie in
many ways. Its not their small size, nor the fact
that one of the leading UK distributors Pinnacle support
and distribute their games. Introversion are innovative
and have an almost cult like following the last of
the bedroom programmers, a staple of the decliing
Britsoft scene. "
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A interview with Game Overdrive.
"DEFCON and your previous games all seem to share a
very retro style of art and a unified gameplay style that
is reminiscent of retro gaming as well. What motivates this
underlying theme which seems to be present in many of your
titles?"
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