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Introversion Software
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Games for Windows

"If you've seen the 1983 film Wargames, all I need say is "that scene at NORAD where the nutty computer wigs out", and "you essentially play that," and "yeah, it's the cat's pajamas," and we're done here. Go download it for $17.50. See ya online."

 


9/10


PC Powerplay

"It's kind of like an nuclear-equipped version of RISK with a little bit of Battleship thrown in. The general idea is to kill as many enemy civilians as possible while maintaining minimal casualties on your side."

 


7/10


PC Gamer

"What's disturbing is that when a nuke finally connects with the centre of bulgingly over-populated city, you find yourself shouting things like "Yes! Suck on it Kinshasa!", "Eat my holocaust, Leningrad!", or "Fourteen million dead! You've had that coming in a long time LA". I don't even have anything in particular against Addis Ababa, but I can't express the joy that killing all 7.5 million of its citizens brought me. "

 


87%


PC Format

"It's not about building bigger or better, but rather about timing and observation, and because each of the (up to six) sides has an equal array of munitions, victory comes from picking your moments and identifying weak spots, not just pummelling your opponents biggest city. Soft lit vector lines it may be, but it's also the year's most tense multiplayer experience."

 


83%

 

Game Developer Magazine

"The tactics involved in DEFCON are completely different to any other RTS we have ever played and are incredibly fluid, with tactics constantly having to be adjusted on the fly as the battle wages."

"There's just something about three-quaters of the globe disappearing in blinding moments of thermonuclear powerplay that has you coming back for more. The fact that some games could potentially play out in half an hour, with others taking far longer to complete, makes this title almost infinitely replayable."

 


88%


Custom PC

"The tactics involved in DEFCON are completely different to any other RTS we have ever played and are incredibly fluid, with tactics constantly having to be adjusted on the fly as the battle wages."

"There's just something about three-quaters of the globe disappearing in blinding moments of thermonuclear powerplay that has you coming back for more. The fact that some games could potentially play out in half an hour, with others taking far longer to complete, makes this title almost infinitely replayable."

 


88%


NAG

"It should be noted that even with alliances there is still only one winner (or loser), which can cause havoc with friendships."

"By no means is an alliance set in stone and the ability to quickly backstab your allies to try to go for gold results in complex, yet entertaining patterns of nuclear destruction."

 


90%


PC Zone

"The game fills a void that I'd almost forgotten was there; a short exciting, selfcontained game. Not round after indefinite round of Counter-Strike. A game that isn't non-committal with people dipping in, not doing anything for two minutes, then leaving. Something that relies on approachable simplicity but rewards thought and cool-headedness."

"
Am I sounding excited?
Because I am. DEFCON is such a clever blend of inspired simplicity and deceptive profundity, presented in such a way, that I want to get Introversion to decorate my house and invent the rest of my life for me."

 


85%


Games TM

"Forging a bond with an opponent before sneakily positioning subs within range of their major cities is worringly enjoyable - it's a dubious pleasure to see the legend "Tokyo - 7.3 million dead" coldly displayed on screen.

In fact, the terrifying final analysis at the Game Over screen is only topped by the very real fear that the leader of the free world is looking at a map very similar to Defcon's, pointing somewhere around the Middle East and muttering 'eeny meeny miney mo'"

 
9/10


EDGE

"The developer’s cleverest trick here, beyond creating a game that’s worth it for the presentation alone, has been to throw open so many of its rules to player customisation."



Used with permission by
Edge Online

 
7/10


The Onion / AV Club

"Introversion's DEFCON steals the iconic war-room look, but combines it with an eerie, ultimately horrifying ambience: as aesthetically awesome as the team's award winning Darwinia, it can make you feel like a panicked general watching his population vanish while a distant soprano on the soundtrack stands in for the screams."

 


B+


The Observer

"Hopelessly addictive, especially online, even the nagging feeling of guilt engendered by casualties calculated in the millions is banished in the glare of its beautifully rendered nuclear spotlights - how I learned to stop worrying and love the bomb."

 




SciFi Magazine

"By harnessing the power of suggestion and imagination, Defcon is a textbook example of how less is sometimes so much more than more could ever even hope to be."

 




Armchair General

"Designed and published by indie developer Introversion (introversion.co.uk) and released in late 2006, Defcon:Everybody Dies is about just that - everybody dying. Yet there's more! This is one real-time strategy game that really demands strategy."