All in all the Xtreme version of the game did a
fantastic job of pulling everything together...for
the first time we had a game with connected levels
that could be played from start to finish. Unfortunately,
as you can see from the screenshots, we had no monsters.
These had been left out as we couldn't see the point
in simply flooding every level with the basic Virus
monster. So we again held some catastrophe meetings
and designed some new monster types that would populate
the world. These shots show the early screen-tests
of the Centipede and the Spider monster.
By now we were on a roll, with a much clearer idea
of what the final game would look like. We'd finally
settled on a name for the game : Darwinia, and a
plot about an invading Virus and an evolving species
under threat of extinction. The Laser Troopers had
been renamed to Darwinians and their code improved
steadily until they behaved much more like individuals,
fleeing from danger and wailing in pain.
During all this time we had a lot of trouble coming
up with a "campaign map" that would connect
each of the locations together into one complete
world. We eventually hit upon the idea of building
the world inside a giant sphere (which we probably
nicked from Star Trek), but that took some doing
and underwent many different iterations. These screenshots
show the development of the global world view during
mid 2004. It's interesting to note that a lot of
the story of the final game came out of seemingly
random decisions made around this time.
to Part 6 of 6