 # =============================================================================
# DEFCON LANGUAGE FILE
#
# Format:
# stringId                  translation
#
#
# A hash at the start of a line indicates a comment
# StringIDs MUST be left untouched during translation
#
# =============================================================================



# =============================================================================
# Interfaces and dialogs
# =============================================================================

dialog_mainmenu                     Main Menu
dialog_newgame                      New Game
dialog_joingame                     Join Game
dialog_leavegame                    Leave Game
dialog_exit                         Exit Defcon

dialog_options                      Options
dialog_high                         High
dialog_medium                       Medium
dialog_low                          Low
dialog_enabled                      Enabled
dialog_disabled                     Disabled

dialog_apply                        Apply
dialog_close                        Close
dialog_yes                          Yes
dialog_no                           No
dialog_ok                           Ok
dialog_cancel                       Cancel

dialog_increase                     Increase
dialog_decrease                     Decrease

dialog_graphicsoptions              Graphics
dialog_smoothlines                  Smooth Lines
dialog_borders                      Show Borders
dialog_citynames                    Show City Names
dialog_countrynames                 Show Country Names
dialog_messages                     Show Messages
dialog_water                        Show Water
dialog_radiation                    Show Radiation
dialog_lowdetailworld               Low-detail World
dialog_objecttrails                 Show Object Trails
dialog_lobbyeffects                 Lobby Effects

dialog_waternormal					Normal
dialog_watershaded					Shaded

dialog_soundoptions                 Sound
dialog_unavailable                  unavailable
dialog_soundlibrary                 Sound Library
dialog_directsound                  DirectSound
dialog_softwaresound                Software Sound
dialog_mixfrequency                 Mix Frequency
dialog_11khz                        11 Khz Low Quality
dialog_22khz                        22 Khz Medium Quality
dialog_44khz                        44 Khz High Quality
dialog_numchannels                  Num Channels
dialog_8channels                    8 Channels
dialog_16channels                   16 Channels
dialog_32channels                   32 Channels
dialog_64channels                   64 Channels
dialog_memoryusage                  Memory Usage
dialog_swapstereo                   Swap Stereo
dialog_hw3dsound                    Hardware3d Sound
dialog_realtimeeffects              Realtime Effects
dialog_mastervolume                 Master Volume
dialog_cpuusage                     CPU Usage
dialog_cpuusageunknown              CPU Usage unknown

dialog_screenoptions                Screen
dialog_refreshrate                  Refresh Rate
dialog_windowed                     Windowed
dialog_windowedmode                 (windowed mode)
dialog_resolution                   Resolution
dialog_colourdepth                  Colour Depth
dialog_colourdepth_16               16 bit
dialog_colourdepth_24               24 bit
dialog_colourdepth_32               32 bit
dialog_zbufferdepth                 Z Buffer Depth

dialog_networkoptions               Network
dialog_networkclientport            Client Port
dialog_networkserverport            Server Port
dialog_networkmetaserverport        MetaServer Port
dialog_networkuseportforwarding     Port Forwarding
dialog_networktracksync             Track Sync Errors
dialog_networktracksynctooltip      Enable this option to log extensive information each frame to aid in tracking Synchonisation Errors.\nWill significantly affect performance.
dialog_networkportforwardtooltip    Enable this option if you are having problems hosting or connecting to games.\nYou must manually enable port forwarding of incoming UDP data on the above ports on your NAT.
dialog_networkfailed                Failed
dialog_networkfailedgamerunning     You cannot alter your network settings\nwhile a game is running.
dialog_networksuccess               Success
dialog_networksuccessfull           Your network settings\nhave been updated.
dialog_networkporttooltip           Port number to use for communication. Valid port numbers are greater than 1024 and less than 65535.\nSpecify port 0 to let your system pick a free port for you.
dialog_troubleshooting              Having problems? Troubleshooting help
dialog_troubleshooting_tooltip      Click here to visit our troubleshooting website to help diagnose any network related problems.

dialog_authoptions                  Authentication
dialog_paste                        Paste
dialog_paste_tooltip                Paste the key from the clipboard

dialog_controloptions               Interface
dialog_sidescrolling                Mouse Scrolling
dialog_camdragging                  Camera Dragging
dialog_tooltips                     Show Tooltips
dialog_popupscale					Popup Scale
dialog_panickey                     Panic Key

dialog_rename                       Rename
dialog_territories                  Territories
dialog_alliance                     Alliance
dialog_requestai                    Add AI Player
dialog_chat                         Chat
dialog_ready                        Ready
dialog_gamestart                    Game starting in X secs
dialog_gamestart_whenready          Game will start when all players signal Ready
dialog_gamestart_youready           Game will start when YOU signal Ready

dialog_alliances                    Alliances
dialog_declarewar                   End Cease Fire with *T?
dialog_ceasefire                    Cease Fire against *T?
dialog_shareradar                   Share Radar
dialog_alliance_leave               Leave your Alliance
dialog_alliance_kick                Kick this player from your Alliance
dialog_alliance_join                Request to Join this Alliance
dialog_shareradarbegin              Share your Radar with *T?
dialog_shareradarend                Stop sharing Radar with *T?
dialog_vote                         Vote
dialog_abstain                      Abstain

dialog_placeunit                    Place Unit
dialog_createfleet                  Create Fleet

dialog_credits_1                    *C Credits
dialog_credits_2                    Remaining
dialog_fleets                       Fleets
dialog_units                        Units

dialog_paused                       PAUSED
dialog_gameover                     GAME OVER

dialog_info                         Info
dialog_warning                      Warning

dialog_enterpassword                Enter Server Password
dialog_setpassword                  Set Server Password (blank for no password)

dialog_resync_title                 Resynchronise
dialog_resync_button                Resynchronise
dialog_resync_caption               Your game has fallen out of Sync with the other players.\n\nClick the Resynchronise button to attempt to repair this error.\n\nThis may take several minutes.

team_unassigned                     Unassigned
team_ai                             AI Player
team_local                          Local Player
team_remote                         Remote Player

dialog_metaserver_failedtitle       FAILED TO CONNECT TO METASERVER
dialog_metaserver_failedconnect     Defcon has been unable to connect to the MetaServer.\nThis means you will not be able to retrieve server listings,\nor list your own game server.\n\nCheck your Internet connection is working, and try disabling\nany Firewalls and other Network tools you may be running.\n\nDefcon needs access to the following ports:\n5000 UDP (outgoing)\n5001 UDP (incoming)\n\nFor more help consult our troubleshooting guide:\nhttp://www.everybody-dies.com/support/

dialog_client_failedtitle           NETWORK ERROR
dialog_client_failedconnect         Defcon has been unable to open a Network Listener for the Client.\nThis means you will not be able to participate in any games,\nor create your own.\n\nTry disabling any Firewalls and other Network tools you may be running.\n\nFor more help consult our troubleshooting guide:\nhttp://www.everybody-dies.com/support/

dialog_server_failedtitle           FAILED TO START SERVER
dialog_server_failedconnect         Defcon has been unable to start a Server.\nThis is because the required Network Connections are not available.\n\nTry disabling any Firewalls and other Network tools you may be running.\n\nFor more help consult our troubleshooting guide:\nhttp://www.everybody-dies.com/support/


# =============================================================================
# Tooltips
# =============================================================================

tooltip_timeaccel0                  Pause Game
tooltip_timeaccel1                  Run in Real Time
tooltip_timeaccel2                  Accelerate Time\n(5x Real Time)
tooltip_timeaccel3                  Accelerate Time\n(10x Real Time)
tooltip_timeaccel4                  Accelerate Time\n(20x Real Time)

tooltip_defcon5                     DEFCON 5\nNo hostile actions permitted\nEnemy units are invisible on Radar
tooltip_defcon4                     DEFCON 4\nEnemy units become visible on Scanner
tooltip_defcon3                     DEFCON 3\nNaval combat authorised\nAir combat authorised
tooltip_defcon2                     DEFCON 2
tooltip_defcon1                     DEFCON 1\nNuclear combat authorised

tooltip_toolbar_radar               Toggle Scanner Coverage
tooltip_toolbar_pop                 Toggle Population Density
tooltip_toolbar_alliances           Show Alliances window
tooltip_toolbar_units               Show Unit Panel
tooltip_toolbar_score               Show Scores window
tooltip_toolbar_comms               Show Comms window
tooltip_toolbar_orders              Toggle Orders
tooltip_toolbar_info                Show Unit Info window
tooltip_toolbar_territory           Toggle Territories
tooltip_toolbar_nukes               Show Units with Nukes

tooltip_gameoption_servername               Enter the name of your Game Server that you wish other players to see
tooltip_gameoption_advertiseoninternet      If enabled your game will be advertised on the MetaServer and other Internet Players will be able to join your game.
tooltip_gameoption_advertiseonlan           If enabled your game will be visible to other players on the same Local Area Network.
tooltip_gameoption_maxteams                 The maximum number of Players that can participate in your game.
tooltip_gameoption_territoriesperteam       The number of Territories each player will own during the game.
tooltip_gameoption_citiesperterritory       The number of Cities generated per player-owned territory
tooltip_gameoption_populationperterritory   The number of people (in millions) in each territory.\nCity populations will be scaled accordingly
tooltip_gameoption_randomterritories        If enabled players will be assigned randomly chosen territories at the start of the game.\n\nUseful for solving arguments over who gets to be Europe.
tooltip_gameoption_maxspectators            Maximum number of people who can watch the game.\nWarning: each spectator uses up Server bandwidth.\n\n0=none\n100=unlimited.
tooltip_gameoption_spectatorchatchannel     Controls if Players can read the Chat messages of game Spectators.  You may wish to make the Spectator channel Private to prevent Spectators from helping players.\n\n- Public: All players will be able to hear what the Spectators are saying. (default)\n\n- Private: Only Spectators will be able to read messages in the Spectator channel.  In this mode there is no way for a Player and a Spectator to communicate.
tooltip_gameoption_teamswitching            If enabled players will be able to change teams during the game using the number keys.\n\nNot recommended for serious games!
tooltip_gameoption_permitdefection          If enabled players will be able to switch alliances during the game
tooltip_gameoption_radarsharing             Controls when Players can share their Radar with other Players.\n\n- Always off: radar sharing is not permitted.\n\n- Alliance: Allies automatically share radar. (default)\n\n- Selective: Each player can chose to share Radar with any other player (allies or not).\n\n- Always on: radar sharing is enabled for everyone.  This is quite a handy 'beginner' mode as you can see all the opponents units all the time.
tooltip_gameoption_gamespeed                The speed setting for this game\nSlowest Requested uses the slowest speed selected by any player
tooltip_gameoption_enableworldevents        If enabled random events will occur during the game
tooltip_gameoption_gamemode                 Controls the rules that govern the game
tooltip_gameoption_scoremode                Controls the point-weighting for kills/deaths/remaining nukes
tooltip_gameoption_victorytrigger           Determines when the Victory Timer starts.  The value represents the percentage that the total number of Nukes in the world must drop below for the Victory Timer to start.\n\nEg: If set to 20 (default) the total number of nukes must fall below 20% of the initial count for the Victory timer to start.
tooltip_gameoption_victorytimer             Once the Victory Timer has started there will be this many game minutes before the game ends completely.
tooltip_gameoption_maxgamerealtime          The maximum real-world time for the game in minutes.\n\n0 = unlimited real-world time available - the game will not end until the Victory Timer completes.
tooltip_gameoption_variableunitcounts       Enables Credit mode\nEach player gets a number of credits to spend on their units, and may customise their forces as they like
tooltip_gameoption_worldscale               NOTE: Experimental.\n\nThis variable effectively makes the world larger, and hence the game last longer.\n\nAt 100 the world scale is normal.\n\nAt the highest value (200) each team has twice as many units, but each units has half the radar range and half the combat range.\n\nHighly experimental.\nRequires a powerful CPU.\nWe recommend you disable Rendering Object Trails for a clearer view.
tooltip_gameoption_permitpausing            If enabled, a player may pause the game during play
tooltip_gameoption_serverpassword           Set this to restrict access to only those people who know the password.\n\nFor no password set it to be Empty.

tooltip_gamemode_default                    Score points by Nuking your opponents Cities.\nDefcon will play at the slowest requested speed.
tooltip_gamemode_office_mode                Defcon will run in a Window with no Sound, and will run in Realtime for no more than 6 hours.\nIf the boss appears press Esc twice to hide the Window.
tooltip_gamemode_speed_defcon               Defcon will run at full speed and will last no longer than 15 minutes. Pausing is disabled.  Instinctive and Brutal.
tooltip_gamemode_diplomacy                  All Players will start as a member of the Green alliance, with Radar Sharing turned on. How long will the Alliance last?\nThree or more Human Players recommended.
tooltip_gamemode_bigworld                   The World is twice as big!  Each player has twice as many units, but each unit is half the normal size and has half the radar range, weapon range and speed.\nFor those who love a long game.
tooltip_gamemode_tournament                 Default rules are enforced, except Spectators can't communicate with Players and players are assigned Random Territories.
tooltip_gamemode_custom                     No specific rules are enforced - anything goes.  

tooltip_scoremode_default                   Score 2 points for every enemy kill.\nLose 1 point for everyone you fail to protect.
tooltip_scoremode_survivor                  Score 1 point for every survivor in your Territory.  All teams start with 100 points and can only go down.
tooltip_scoremode_genocide                  Score 1 point for every enemy kill. Simple, yet horrible.

tooltip_defection_no                        Defection is not permitted. The Alliances will remain fixed for the entire game.\n\nYou are automatically in a state of Cease Fire with your allies.
tooltip_defection_yes                       Defection is permitted. You or any other player can chose to changes Alliance at any time.\n\nYou can enable or disable your Cease Fire status with your allies at any time.

tooltip_radarsharing_alwaysoff              Radar sharing is not permitted.  You will only ever see your own Radar Coverage.
tooltip_radarsharing_alliance               Radar Sharing is enabled between Alliance members.  This means you will automatically share Radar with all of your allies.\n\nNote: Allied subs will not be visible unless they surface.
tooltip_radarsharing_selective              Radar Sharing is Selective.  You can chose to share your Radar (or not) with any other player.
tooltip_radarsharing_alwayson               Radar sharing is enabled for everyone.  You can see every unit in the game\n\nNote: You will NOT see enemy subs unless they surface.

tooltip_ceasefire_enable                    Your military units will immediately stop firing at this team.\nAny nukes heading for this team will disarm themselves.
tooltip_ceasefire_disable                   Your military units will regard this team as the enemy, and will automatically open fire upon them.
tooltip_radarshare_enable                   Your Radar Coverage will be sent to this team, and they will see everything you see.\nNote: Your subs will remain hidden so long as they are submerged.
tooltip_radarshare_disable                  You will stop sending Radar Coverage to this team.  They will no longer be able to see what you can see.

tooltip_place_silo                          Place Silo
tooltip_place_radar                         Place Scanner
tooltip_place_airbase                       Place Spaceport
tooltip_place_battleship                    Add Battlecruiser to Fleet
tooltip_place_sub                           Add Missile Frigate to Fleet
tooltip_place_carrier                       Add Carrier to Fleet
tooltip_place_unit                          Place Unit Here
tooltip_place_fleet                         Place Fleet Here
tooltip_fleet_button                        Build a Fleet
tooltip_fleet_remove                        Remove this unit from Fleet
tooltip_fleet_place                         Place this Fleet

tooltip_territory_northamerica              North America
tooltip_territory_southamerica              South America
tooltip_territory_europe                    Europe
tooltip_territory_russia                    Russia
tooltip_territory_southasia                 South Asia
tooltip_territory_africa                    Africa

tooltip_lobby_teamname                      Enter a name for your Team
tooltip_lobby_territories                   Select your teams Territory
tooltip_lobby_alliance                      Select the alliance you wish to join
tooltip_lobby_requestteam                   Create a team for you to play as
tooltip_lobby_requestai                     Create a computer controlled team
tooltip_lobby_ready                         Ready to Play. Game will start when all players are ready
tooltip_lobby_chat                          Open the Chat window
tooltip_lobby_aggression                    Changes the aggression of the AI, 10 being the max\n0 gives the team a random aggression

tooltip_chat_public                         Public channel. All players can see messages here
tooltip_chat_alliance                       Alliance channel. Only members of your Alliance can see messages here
tooltip_chat_spectators                     Spectators channel. Spectators are only permitted to post in here.

tooltip_alliance_join                       Send a request to join this alliance
tooltip_alliance_leave                      Leave this Alliance
tooltip_alliance_kick                       Start a vote to kick this member from the alliance

tooltip_vote_yes                            Vote Yes
tooltip_vote_no                             Vote No
tooltip_vote_abstain                        Abstain from this vote

tooltip_placeobject                 [LMB] PLACE UNIT
tooltip_placefleet                  [LMB] PLACE FLEET
tooltip_invalidplacement            INVALID PLACEMENT
tooltip_spacetocancel               PRESS SPACE TO CANCEL

tooltip_selectobject                [LMB] SELECT UNIT 
tooltip_selectfleet                 [LMB] SELECT FLEET
tooltip_setobjectstate              [RMB] CHANGE UNIT STATE
tooltip_enemyunit                   (ENEMY UNIT)
tooltip_attack                      [LMB] ATTACK THIS UNIT
tooltip_moveobject                  [RMB] MOVE UNIT HERE
tooltip_movefleet                   [RMB] MOVE FLEET HERE
tooltip_cantmovehere                CANT MOVE HERE
tooltip_spawnfighter                [LMB] LAUNCH INTERCEPTOR HERE
tooltip_spawnbomber                 [LMB] LAUNCH BOMBER HERE
tooltip_spawnnuke                   [LMB] LAUNCH NUKE HERE
tooltip_spacetodeselect             SPACE TO DESELECT UNIT
tooltip_landobject                  [LMB] LAND SPACECRAFT HERE

tooltip_controls_sidescrolling      Lets you move the Camera with the mouse at the edge of the screen
tooltip_controls_camdragging        Lets you drag the Camera by holding the middle mouse button


# =============================================================================
# Unit names
# =============================================================================

unit_silo                           silo
unit_nuke                           nuke
unit_city                           city
unit_sub                            frigate
unit_radar                          scanner
unit_battleship                     battlecruiser
unit_airbase                        spaceport
unit_fighter                        interceptor
unit_bomber                         bomber
unit_carrier                        carrier
unit_tornado                        tornado
unit_saucer                         alien ship
unit_explosion                      explosion

# =============================================================================
# Unit States
# =============================================================================

state_preparing                     PREPARING FOR
state_prepare                       PREPARE FOR
state_ready                         READY FOR
state_fighterlaunch                 INTERCEPTOR LAUNCH
state_bomberlaunch                  BOMBER LAUNCH
state_attack                        ATTACK
state_flight                        FLIGHT
state_bombernuke                    SRBM LAUNCH
state_airtoseamissile               NAVAL COMBAT
state_antisub                       ANTI STEALTH  
state_ontarget                      ON TARGET
state_disarm                        DISARM
state_radar                         SCANNING
state_silonuke                      ISBM LAUNCH
state_airdefense                    AIR DEFENSE
state_passivesonar                  STEALTH
state_activesonar                   ACTIVE SCAN
state_subnuke                       SUB ORBIT LAUNCH

# =============================================================================
# Game messages
# =============================================================================

message_fuel                        Out of Fuel
message_tornadodeath                Tornado Dissipated
message_nukelaunch                  Launch Detected
message_multilaunch                 Launches Detected
message_firstlaunch                 *T Launch Detected
message_incursion                   Incursions into Enemy territory not allowed
message_destroyed                   *U destroyed
# V = victim team, U = destroyed unit, T = attacking team, A = attacking unit

message_directhit                   *C hit, *D dead
message_fallout                     fallout on *C, *D dead
# C = city name, D = number of deaths

details_fuel                        FUEL

message_victory                     VICTORY TO *T
message_stalemate                   NO CLEAR VICTOR
message_placeunits                  YOU MUST PLACE ALL UNITS BEFORE DEFCON 3

message_fleet_move                  Fleet Cannot Move Here
message_disarmed                    Missile Disarmed

message_alliance_join               *P joins the *N alliance
message_alliance_kicked             *P kicked from the *N alliance
message_alliance_leave              *P leaves the *N alliance
# P = player name, N = alliance name

message_invalid_action              NOT BEFORE DEFCON *D

# =============================================================================
# Combat Attack Odds
# =============================================================================

odds_zero                           attack odds: zero
odds_vlow                           attack odds: very low
odds_low                            attack odds: low
odds_med                            attack odds: medium
odds_high                           attack odds: high
odds_vhigh                          attack odds: very high


# =============================================================================
# Misc
# =============================================================================

unknown                             Unknown

officemode_1                        Office Mode will override selected speed
officemode_2                        settings and screen options.

alien_attack                        *C destroyed by Alien Attack
alien_invasion                      ALIEN INVASION!
tornado_warning                     TORNADO WARNING


# =============================================================================
# Tutorial
# =============================================================================

tutorial                            Tutorial
levelselect                         Level Select
tutorial_clicknext                  Click Next
tutorial_restart                    Restart Mission
tutorial_missioncomplete            MISSION COMPLETE
tutorial_missionfailed              MISSION FAILED
tutorial_mission                    MISSION *X
# X = mission number

tutorial_levelname_1                Launching nuclear weapons
tutorial_levelname_2                Air defense
tutorial_levelname_3                Radar coverage
tutorial_levelname_4                Scouting and Bombing
tutorial_levelname_5                Naval Fleets
tutorial_levelname_6                Subs
tutorial_levelname_7                Global Thermonuclear War

tutorial_clicknext_popup            Click NEXT to continue.

# ==== MISSION 1 =====

tutorial_start                      Welcome to the Defcon tutorial.\n\nIn this tutorial you will learn everything you need to know in order to effectively control your forces.\n\nClick Next to continue.
tutorial_movecamera                 Before we start that, you need to learn how to control your viewpoint.\n\nMove your viewpoint by moving the mouse cursor to the edge of the screen in the direction you want to move.\n\nAlternatively, you can use the W,A,S,D keys to move the viewpoint.
tutorial_zoomcamera                 Scroll your mouse wheel to zoom in and out.\n\nAlternatively, you can use the Q and E keys.
tutorial_movecamera2                You can also hold down the middle mouse button and drag the view around.\n\nClick Next once you are happy with the view controls, and we'll get started on blowing stuff up.
tutorial_silofocus                  This highlighted object is a Missile Silo. It has two modes:\n\n - in ICBM Launch mode it can fire Nukes at enemy targets\n\n - in Air Defense mode it will shoot down enemy nukes and aircraft.\n\nWe need the Silo in ICBM Launch Mode so we can destroy the nearby enemy Radar Stations.\n\nRight Click on the Silo and change it into ICBM Launch Mode.
tutorial_mission1destroyradar       Notice the icon for the Missile Silo changes to a triangle when it is preparing to launch Nukes.\n\nUse your Missile Silo to destroy the enemy Radar Stations.

tutorial_mission1end                Mission 1 completed.\n\nClick Next to move on to Mission 2.
tutorial_mission1failed             You have run out of Nukes without destroying the targets, and failed the Mission.\n\nClick Restart to try again.

tutorial_silofocus_popup1           Right click on this Silo and change it into ICBM Launch Mode.
tutorial_silofocus_selectpopup      Left Click on this Silo to select it.
tutorial_mission1destroyradar_popup Left Click on this enemy Radar Station to launch a Nuke at it.
tutorial_mission1deselect_popup     Press SPACE to deselect this unit.

# ==== MISSION 2 =====

tutorial_mission2start              Your first task in any game of Defcon is to deploy all of your units.\n\nOpen the Unit Panel to begin deployment.
tutorial_m2selectsilo               From this panel you can deploy all of your available units. In this mission you only have Silos.\n\nYou must deploy all your units BEFORE Defcon 3.\n\nClick the Silo icon to begin Silo deployment.
tutorial_m2placesilos               The green area represents your territory.\n\nYou may only deploy units within your own territory, and ground units cannot be moved once they have been placed.\n\nGround units cannot be placed too near to each other.\n\nDeploy your Silos near your cities in order to defend them.
tutorial_m2destroynukes             Enemy Submarines have launched Nukes at your Cities!\n\nYour Silos are already in Air Defense mode and will shoot down the incoming Nukes.\n\nSilos in Air-Defense mode are very effective at shooting down incoming Nukes.

tutorial_m2end                      Mission 2 completed.\n\nClick Next to move on to Mission 3.
tutorial_mission2failed             A Nuke has hit one of your Cities!\n\nTry placing your Silos near the cities next time, so they have more time to shoot down the incoming nukes.\n\nClick Restart to try again.

tutorial_unitpanel_popup            Click on this button to open the Unit Panel.
tutorial_silo_popup                 Click on this unit icon to begin deploying Silos.
tutorial_silo_place                 Left Click in this area to deploy your silos near your major cities.

# ==== MISSION 3 =====

tutorial_mission3start              Every unit in Defcon has a radar range, and you can only see an enemy unit if they are within your radar coverage.\n\nThere are several enemy units in Russia which need to be uncovered.\n\nDeploy your Radar Stations to uncover the enemy units.
tutorial_m3radarplacement           Deploy your Radar Stations as near to Russia as possible.\n\nAs you deploy each Radar Station you will notice your visibility of the area increases - enemy units will be revealed.
tutorial_m3siloplacement            You can now see the enemy units.\n\nDeploy some Silo's in your Territory to destroy the enemy.
tutorial_m3gamespeed                We need to use Nuclear Weapons to destroy the enemy buildings, but we cannot do that until Defcon 1.\n\nTo reach Defcon 1 we must accelerate time.  Click on the Speed control buttons to accelerate time until Defcon 1 is declared.
tutorial_m3defcon1                  Many units cannot engage in combat until a certain Defcon level has been reached.\n\nNaval and Air combat cannot occur until Defcon 3.\n\nNUCLEAR WEAPONS CAN ONLY BE USED AFTER DEFCON 1 HAS BEEN DECLARED.\n\nAccelerate time until Defcon 1 occurs.
tutorial_m3destroyenemy             You can now use your Silos to Nuke the enemy buildings.\n\nThe enemy has a Silo of their own in Air Defense mode, which will shoot down many of your missiles.  In addition, that enemy Silo is hardened against Nuke Strikes and can take 3 direct hits.\n\nYou must Launch at the enemy Silo simultaniously with all of your Silos to ensure success.
tutorial_m3silostaketime            Silos take a long time to change between Air Defense mode and ICBM mode. Hover the mouse over a Silo to see how long you'll have to wait.\n\nFeel free to accelerate time if you need to.\n\nContinue to launch all of your Nukes at the enemy buildings until they are destroyed.

tutorial_m3end                      Mission 3 completed.\n\nClick Next to move on to mission 4.
tutorial_mission3failed1            You have placed all your Radar Stations but didn't uncover all of the enemy units.\n\nYou have failed the mission.\n\nClick Restart to start over.
tutorial_mission3failed2            You have run out of Nukes, and failed to destroy the enemy buildings.\n\nClick Restart to try again.

tutorial_radar_popup                Click on this unit icon to begin deploying Radar Stations.
tutorial_radar_place                Left Click in this area to place your Radar Stations near enemy territory.
tutorial_acceltime_popup            Click the speed buttons to Accelerate time until Defcon 1. 
tutorial_silosnuke_popup            Right Click on this Silo and switch it into ICBM Launch mode.
tutorial_nukenemeysilo_popup        Left Click on this Silo repeatedly to Queue up lots of Nuke Launches on it.  It will shoot down many of your nukes and it can take 3 direct hits. 
tutorial_nukeenemyairbase_popup     Launch a few nukes at this enemy AirBase.
tutorial_nukenemeycities_popup      Feel free to use your remaining nukes on the enemy civilian population.

# ==== MISSION 4 =====

tutorial_mission4start              In many cases enemy units will be out of your Radar range. In order to uncover the enemy units you'll have to send scout planes over enemy territory.\n\nPlace some AirBases in your territory.
tutorial_m4launchfighters           You can use Airbases to launch two types of aircraft:\n-Fighters : short range combat/scout planes\n-Bombers : long range aircraft armed with a single nuke\n\nFighters are fast, short range combat AirCraft. They are good at shooting down other aircraft, and also make very good scouts.\n\nLaunch your Fighters over the enemy territory to scout for targets.
tutorial_m4radar                    Each Fighter has a short range Radar which will uncover enemy buildings if he flies close enough.\n\nTurn on your Radar view to see your Radar Coverage.
tutorial_m4launchbombers            Your Fighters have uncovered all of the enemy buildings.\n\nYou may notice the enemy buildings become greyed out once they are no longer within your Radar Coverage - This is called a Radar Ghost.\n\nWe will now use Bombers to drop Nukes on those enemy targets.\n\nUse your Airbases to Launch Bombers at the enemy buildings.
tutorial_m4bomberinfo               Bombers can travel a very long distance, but must get close to their target - they only carry a single Short-Range Nuke.\n\nBombers will automatically launch their Nuke when within range of their target.
tutorial_m4nukeslaunched            Once a Bomber has launched its Nuke it will automatically return to the nearest AirBase to land.\n\nAfter landing, a Bomber will be reloaded with a new Nuke, although AirBases have a limited number of Nukes with which to re-arm Bombers.\n\nIf you highlight an Airbase (by hovering the mouse over it) you will see how many aircraft and nukes are available to you for launch.

tutorial_m4end                      Mission 4 completed.\n\nClick Next to move on to Mission 5.
tutorial_mission4failed             You have run out of Nukes before destroying the enemy and failed the Mission.\n\nClick Restart to try again.

tutorial_selectairbase_popup        Click on this unit icon to begin deploying AirBases.
tutorial_placeairbase_popup         Left Click in this area to deploy your AirBases.
tutorial_clickairbase_popup         Left Click on this AirBase to begin launching Fighters.
tutorial_scouthere_popup            Left Click in this area repeatedly to queue up lots of fighter launches.
tutorial_radartoolbar_popup         Highlight this toolbar button to show your Radar Coverage.
tutorial_switchtobombers_popup      Right Click on this AirBase and switch it into Bomber mode.
tutorial_clickairbasebomber_popup   Left Click on this Airbase to begin launching Bombers.
tutorial_nukebuilding_popup         Launch a couple of Bombers at this enemy building.

# ==== MISSION 5 =====

tutorial_mission5start              Many of your mobile forces will consist of ships, which are grouped together in fleets.\n\nA fleet consists of up to six ships, and moves and fights as one cohesive unit.\n\nOpen the Unit Panel and click the Fleet button to begin deploying a Fleet.
tutorial_m5createfleet              This is the Fleet Builder. Clicking on the Unit buttons will add that ship to the fleet.\n\n-Battleships are effective against a variety of of enemy units, but are vulnerable to subs.\n-Carriers act as mobile AirBases, allowing you to launch Fighters and Bombers. They can also Depth Charge enemy Subs.\n-Subs are invisible to conventional radar and carry medium range nuclear weapons.\n\nBuild a fleet of six ships - three battleships and three carriers.
tutorial_m5battleshipinfo           Fleets are controlled as a single unit. If you ask them to move they will move together.  If you ask them to attack an enemy fleet they will do so as a single unit, to the best of their ability.\n\nSelect one of your fleets by Left Clicking on any ship in that fleet.\n\nThen move the fleet south by Right Clicking on their destination.
tutorial_m5destroyenemy             There are two enemy Fleets somewhere in the Atlantic Ocean - use your Fleets to find and destroy them.\n\n- Left Click on any ship in a fleet to select the entire fleet.\n- Right Click to set a destination for a selected fleet.\n\nAccelerate time if you need to.
tutorial_m5destroyenemy2            Your fleets will automatically engage enemy vessels once they are within range.  Battleships will open fire and Carriers will launch Fighters when required.\n\nYou can control battles manually if you wish - eg Left Click on one of your Carriers to select it, then Left Click on an enemy vessel to launch Fighter planes at it.\n\nHighlight the Orders button on the Toolbar to see your Fleets current attack orders.

tutorial_m5end                      Mission 5 completed. Click Next to move on to Mission 6.
tutorial_mission5failed             You have lost all your ships without destroying the enemy, and have failed the mission.\n\nClick Restart to try again.

tutorial_selectfleet_popup          Click on this icon to begin deploying Fleets.
tutorial_addbattleship_popup        Click on this unit icon to add a Battleship to your Fleet.
tutorial_addcarrier_popup           Click on this unit icon to add a Carrier to your Fleet.
tutorial_deployfleet_popup          Left Click to deploy your Fleet in this area.
tutorial_selectdeployedfleet_popup  Left Click on any ship to select the entire fleet.
tutorial_movefleet_popup            RIGHT CLICK to move your entire selected Fleet here.
tutorial_destroyfleet_popup         Destroy the enemy fleet in this area.
tutorial_orderstoolbar_popup        Highlight this toolbar button to show your Orders.

# ==== MISSION 6 =====

tutorial_mission6start              So far we've been operating out of Europe, with the Soviet Union as the enemy. However this will not always be the case.\n\nIn this Mission your territory is North America, and the enemy is South Asia.\n\nHighlight the Territory button to see who controls which parts of the map.
tutorial_mission6subintro           In this case, the Pacific Ocean is a crucial battleground.  The enemy has positioned a number of Nuclear Submarines off the West Coast of America.  From there they will be able to nuke many of our major cities.\n\nThe best weapon against enemy Subs is the Carrier - it can use Sonar to locate subs under water, and it can drop Depth Charges to sink them.\n\nDeploy a fleet of Carriers off your West Coast.
tutorial_mission6placesubs          We are also going to use our own Subs to obliterate the East Coast of China in retaliation.\n\nCreate a fleet of Subs and place them as near to Eastern China as you can.  
tutorial_m6subinfo                  Subs carry a large supply of Medium Range Nukes.\n\nCrucially, Subs do not appear on enemy radar until they surface, which makes them invisble and immune to standard weapons fire.\n\nMove your Subs as near to the enemy coastline as you can, and lets rack up some MegaDeaths.
tutorial_m6destroysubs              There are two fleets of enemy subs hidden off the West Coast of America.\n\nSwitch some of your Carriers to Anti-Submarine mode and blow the enemy Subs out of the water with Depth Charges.\n\nYour Carriers have unlimited Depth Charges.\nAccelerate time if you need to.
tutorial_m6movesubs                 Subs can be used to devastating effect because they can sneak up on enemy coastlines and strike with little or no warning.\n\nMove your subs to within striking distance of Eastern China.
tutorial_m6enemylaunch              The enemy has started launching Nukes at our Cities from their Ground Silos!\n\nWe will use our nearby Subs to destroy their Ground Silos before they can do too much damage.\n\nSwitch your Subs into MRBM Launch mode and destroy the enemy Silos!
tutorial_m6launchexplanation        Even though we have no Radar Coverage of the area, we can still see the enemy Silos.\n\nThis is because Silos give away their location to everyone when they launch their Nukes.\n\nSilos in Launch Mode are unable to defend themselves, so this is the perfect opportunity to strike.\n\nOnce their Silos are destroyed they will be defenseless - so target their cities in Retaliation and do some real damage!
tutorial_m6end                      Mission 6 completed.  Click Next to move on to your final training Mission.

tutorial_territorytoolbar_popup     Highlight this toolbar button to show the Territories of each Player.
tutorial_addsub_popup               Click on this unit icon to add a Sub to your Fleet.
tutorial_movesubs_popup             RIGHT CLICK here to move your Subs to within striking range of East China.
tutorial_switchtodepth_popup        Right Click on this Carrier and switch it into Anti-Submarine mode.
tutorial_destroysubs_popup          Move your Carriers here and destroy the enemy Subs in this area.
tutorial_substonuke_popup           Right Click on this Sub and switch it into MRBM Launch mode.
tutorial_nukesilo_popup             Left Click repeatedly on this Silo to launch nukes at it from your Subs.


# ==== MISSION 7 =====

tutorial_mission7start              This is your final training mission. You'll need to apply everything you've learnt in a real battle against an AI opponent.\n\nIn order to win you'll need to score more points than the enemy by Nuking their cities.  You will score 2 points for every enemy kill - but you will lose 1 point for every one of your civlians that dies.\n\nIn this game you are North America and the enemy is South Asia.  
tutorial_mission7enemyattack        The enemy is launching his missiles at you!\n\nIf you have any subs or Carriers near the coast of China, use them to destroy the enemy Silos while they are defenseless.\n\nLeave your Ground Silos in Air Defense mode to shoot down the incoming Nukes.
tutorial_mission7retaliate          The enemy has launched most of its missiles now.\n\nUse your Ground Silos and remaining nukes to launch a full scale retaliation against the enemy cities in China!
tutorial_m7victory                  Congratulations! You have successfully defeated the AI opponent and completed the Defcon Tutorial!
tutorial_mission7failed             You have been beaten by the AI and have failed the mission.\n\nTips:\n-Try to get your Subs right up to the enemy coastline, so you can destory their Silos before they launch too many of their nukes.\nUse your Carriers to find and destroy the enemy subs before they attack.\n\nClick Restart to try again.

tutorial_showterritory_popup        Highlight this button to show the location of your enemies.
tutorial_m7placeradar_popup         The enemy will be coming from the East Coast of China. Deploy your Radar along your West coast for maximum coverage.
tutorial_m7placesilos_popup         Deploy your Silos to cover your major cities - they will be the enemy's Primary Targets.
tutorial_m7placeairbases_popup      Deploy your Airbases along the West Coast of America. We will use them to engage and destroy any enemy ships that reach our coast.
tutorial_placefleetspacific_popup   The enemy will send ships across the Pacific to attack us. You should deploy most of your Fleets in the Pacific to intercept them.
tutorial_m7fleettarget_popup        Try to get your fleets to the East Coast of China, in order to strike from close range.\nLEFT CLICK to select an entire fleet.\nRIGHT CLICK to move an entire fleet.
tutorial_m7scoutchina_popuup        Launch Fighters from your Carriers nearby, to scout the area for enemy Ground bases.
tutorial_m7enemysubs_popup          Enemy Subs are launching nukes at your cities!  Launch Fighters and Bombers from your nearby AirBases to destroy them!


# =============================================================================
# Unit Info
# =============================================================================

unitinfo_title                      UNIT INFO
unitinfo_title2                     (no unit selected)

unitinfo_interceptor                Fast, short range combat spacecraft.\n\n+  Effective against Bombers\n+  Good at recon\n-  Easily destroyed by battlecruisers or Silos
unitinfo_silo                       Functions as Nuke launcher and Anti-spacecraft Platform.\n\n+  Large supply of Long Range Nukes\n+  Strong Anti-spacecraft guns\n+  Reinforced against Nuke hits\n-  Nuke Launch reveals location to all\n-  Slow switching times
unitinfo_scanner                    Provides scanner coverage to your territory.\n\n+  Longest scanner range available\n-  Easily destroyed by Nuke hit
unitinfo_bomber                     Versatile, long range spacecraft.\n\n+  Carries a single Short Range nuke\n+  Nuke launch does not show up on enemy scanner\n+  Effective against Ships\n-  Easily shot down by Interceptors\n-  Slow moving
unitinfo_battlecruiser              High-powered Capital Ship with strong, fast firing weapons.\n\n+  Effective against multiple targets\n-  Vunerable to Frigates and Bombers
unitinfo_frigate                    Powerful, Nuke carrying stealth unit.\n\n+  Invisible to conventional scanners\n+  Large supply of Medium Range nukes\n-  Extremely vunerable when uncloaked\n-  Nuke Launch reveals location to all\n-  Vunerable to Ion Disrupters\n-  No Scanner
unitinfo_carrier                    Mobile Spacecraft carrying unit.\n\n+  Can launch Interceptors and Bombers\n+  Can launch Ion Disrupters against Frigates\n-  Cannot directly defend itself
unitinfo_nuke                       Intersteller Nuclear Warhead.\n\n+  Incredible destructive power\n-  Vunerable to anti-spacecraft fire
unitinfo_spaceport                  Launch point for Interceptors and Bombers.\n\n+  Large number of Bombers\n+  Regenerates interceptors over time\n-  Easily destroyed by Nuke hit


# =============================================================================
# Lobby Overlays
# =============================================================================

overlay_0_1                         --------------------------
overlay_0_2                         -       D E F C O N
overlay_0_3                         --------------------------
overlay_0_4                         -CREATED BY
overlay_0_5                         CHRIS DELAY
overlay_0_6                         GARY CHAMBERS\n
overlay_0_7                         -SOUND DESIGN
overlay_0_8                         -AND PRODUCTION
overlay_0_9                         ALISTAIR LINDSAY
overlay_0_10                        MICHAEL MAIDMENT\n
overlay_0_11                        -PRODUCED BY
overlay_0_12                        -INTROVERSION SOFTWARE
overlay_0_13                        MARK MORRIS
overlay_0_14                        THOMAS ARUNDEL
overlay_0_15                        CHRIS DELAY
overlay_0_16                        JOHN KNOTTENBELT\n
overlay_0_17                        -PR AND MARKETING
overlay_0_18                        VICTORIA ARUNDEL\n
overlay_0_19                        -ADDITIONAL GRAPHIC DESIGN
overlay_0_20                        MORTEN ELGAARD PEDERSEN\n
overlay_0_21                        -SHIPPING
overlay_0_22                        WILL MORRIS

overlay_1_1                         ------------------------------------------
overlay_1_2                         -I N T R O V E R S I O N   S O F T W A R E
overlay_1_3                         ------------------------------------------\n
overlay_1_4                         MARK MORRIS                      DIRECTOR
overlay_1_5                         THOMAS ARUNDEL                   DIRECTOR
overlay_1_6                         CHRIS DELAY                      DIRECTOR
overlay_1_7                         JOHN KNOTTENBELT                 DIRECTOR\n
overlay_1_8                         GARY CHAMBERS                    DEVELOPMENT
overlay_1_9                         VICTORIA ARUNDEL                 PR AND MARKETING
overlay_1_10                        WILL MORRIS                      SHIPPING

overlay_2_1                         ----------------------
overlay_2_2                         -AVAILABLE SIMULATIONS
overlay_2_3                         ----------------------\n
overlay_2_4                         FALKEN'S MAZE
overlay_2_5                         BLACK JACK
overlay_2_6                         GIN RUMMY
overlay_2_7                         HEARTS
overlay_2_8                         BRIDGE
overlay_2_9                         CHECKERS
overlay_2_10                        CHESS
overlay_2_11                        POKER
overlay_2_12                        FIGHTER COMBAT
overlay_2_13                        GUERRILLA ENGAGEMENT
overlay_2_14                        DESERT WARFARE
overlay_2_15                        AIR-TO-GROUND ACTIONS
overlay_2_16                        THEATREWIDE TACTICAL WARFARE
overlay_2_17                        THEATREWIDE BIOTOXIC AND CHEMICAL WARFARE\n
overlay_2_18                        GLOBAL THERMONUCLEAR WAR

overlay_3_1                         -----------------------------------
overlay_3_2                         - CIVILIAN TARGETS IN MEGADEATHS
overlay_3_3                         -----------------------------------\n
overlay_3_4                         LOS ANGELES                    3.3
overlay_3_5                         NEW YORK                       7.3
overlay_3_6                         CHICAGO                        3.0
overlay_3_7                         WASHINGTON DC                  4.0
overlay_3_8                         DALLAS                         1.0
overlay_3_9                         DETROIT                        1.1
overlay_3_10                        PARIS                          2.2
overlay_3_11                        BERLIN                         1.9
overlay_3_12                        LONDON                         7.7
overlay_3_13                        LENINGRAD                      4.9
overlay_3_14                        MOSCOW                         8.7
overlay_3_15                        ROME                           2.8
overlay_3_16                        TOKYO                          8.4
overlay_3_17                        SINGAPORE                      2.6
overlay_3_18                        BANGKOK                        4.7
overlay_3_19                        BOMBAY                         8.2
overlay_3_20                        MEXICO                         8.8
overlay_3_21                        RIO DE JANEIRO                 5.6
overlay_3_22                        CAIRO                          6.1
overlay_3_23                        ISTANBUL                       5.5
overlay_3_24                        BEIJING                        5.5
overlay_3_25                        SHANGHAI                       6.3
overlay_3_26                        DELHI                          4.9

overlay_4_1                         -----------------------------------------------
overlay_4_2                         -   US AIR FORCE PROJECTED LOSSES (PERCENT)
overlay_4_3                         -----------------------------------------------\n
overlay_4_4                         AEROSPACE DEFENSE COMMAND                   23
overlay_4_5                         AIR COMBAT COMMAND                          76
overlay_4_6                         AIR EDUCATION AND TRAINING COMMAND          24
overlay_4_7                         AIR FORCE COMMUNICATIONS COMMAND            68
overlay_4_8                         AIR FORCE INTELLIGENCE COMMAND              58
overlay_4_9                         AIR FORCE LOGISTICS COMMAND                 78
overlay_4_10                        AIR FORCE RESERVE COMMAND                   14
overlay_4_11                        AIR FORCE SPACE COMMAND                     12
overlay_4_12                        AIR FORCE SPECIAL OPERATIONS COMMAND        56
overlay_4_13                        AIR FORCE SYSTEMS COMMAND                   86
overlay_4_14                        AIR MOBILITY COMMAND                        87
overlay_4_15                        ALASKAN AIR COMMAND                         92
overlay_4_16                        HEADQUARTERS COMMAND, USAF                  85
overlay_4_17                        NORTHEAST AIR COMMAND                       75
overlay_4_18                        PACIFIC AIR COMMAND                         91
overlay_4_19                        PACIFIC AIR FORCES                          85
overlay_4_20                        SPECIAL WEAPONS COMMAND                     67
overlay_4_21                        STRATEGIC AIR COMMAND                       85
overlay_4_22                        TACTICAL AIR COMMAND                        91
overlay_4_23                        3D AIR DIVISION                             75
overlay_4_24                        UNITED STATES AIR FORCES IN EUROPE          79
overlay_4_25                        UNITED STATES AIR FORCES SOUTHERN COMMAND   65

overlay_5_1						    -----------------------------------------------------------------
overlay_5_2	                        -       EFFECTS OF RADIATION EXPOSURE ON HUMAN PHYSIOLOGY       -
overlay_5_3	                        -----------------------------------------------------------------\n
overlay_5_4                         -LESS THAN 1 SV (5O–1OO REM) 
overlay_5_5                           MILD RADIATION SICKNESS WITH HEADACHE AND INCREASED RISK OF 
overlay_5_6                           INFECTION DUE TO DISRUPTION OF IMMUNITY CELLS. TEMPORARY MALE
overlay_5_7                           STERILITY IS POSSIBLE.\n
overlay_5_8                         1–2 SV (1OO–2OO REM)       (LIGHT)     1O%% FATALITY AFTER 30 DAYS
overlay_5_9                         2–3 SV (2OO–3OO REM)       (MODERATE)  35%% FATALITY AFTER 30 DAYS
overlay_5_10                        3–4 SV (3OO–4OO REM)       (SEVERE)    5O%% FATALITY AFTER 30 DAYS 
overlay_5_11                        4–6 SV (4OO–6OO REM)       (ACUTE)     6O%% FATALITY AFTER 30 DAYS 
overlay_5_12                        1O–5O SV (1,OOO–5,OOO REM) (ACUTE)     1OO%% FATALITY AFTER 7 DAYS\n
overlay_5_13                        -5O–8O SV (5,OOO–8,OOO REM) 
overlay_5_14                          IMMEDIATE DISORIENTATION AND COMA IN SECONDS OR MINUTES. 
overlay_5_15                          DEATH OCCURS AFTER A FEW HOURS BY TOTAL COLLAPSE OF NERVOUS SYSTEM.\n 
overlay_5_16                        - MORE THAN 8O SV (>8,OOO REM)         IMMEDIATE DEATH.

overlay_6_1                         -----------------------------------------------
overlay_6_2                         - US NUCLEAR BOMBS - PRODUCED YIELD AND WEIGHT 
overlay_6_3                         -----------------------------------------------\n 
overlay_6_4                         MK-1      5      15-16KT           8,900 LBS 
overlay_6_5                         MK-3    120      18-49KT          10,300 LBS 
overlay_6_6                         MK-4    550       1-32KT   10,800-10,900 LBS 
overlay_6_7                         MK-5    140      6-120KT     3,025-3,125 LBS 
overlay_6_8                         MK-6   1100      8-160KT     7,600-8,500 LBS 
overlay_6_9                         MK-7   1800       8-61KT     1,645-1,700 LBS 
overlay_6_10                        MK-8     40      25-30KT     3,230-3,280 LBS 
overlay_6_11                        MK-11    40      25-30KT     3,210-3,500 LBS 
overlay_6_12                        MK-12   250      12-14KT     1,000-1,200 LBS 
overlay_6_13                        MK-14     5        5-7MT   28,954-31,000 LBS 
overlay_6_14                        MK-15  1500    1.6-3.9MT           7,600 LBS 
overlay_6_15                        MK-16     5        6-8MT   39,000-42,000 LBS 
overlay_6_16                        MK-17   200      10-15MT   41,400-42,000 LBS 
overlay_6_17                        MK-18    90        500KT           8,600 LBS 
overlay_6_18                        MK-21   275        4-5MT   15,000-17,700 LBS 
overlay_6_19                        MK-24   105      10-15MT   41,400-42,000 LBS 
overlay_6_20                        MK-28  4500   70KT-1.1MT     1,700-2,320 LBS 
overlay_6_21                        MK-36   940      9-10 MT   17,500-17,700 LBS 
overlay_6_22                        MK-39   700       3-4 MT     6,650-6,750 LBS 
overlay_6_23                        MK-41   500        25 MT   10,500-10,670 LBS 
overlay_6_24                        MK-43  1000     70KT-1MT     2,060-2,125 LBS 
overlay_6_25                        MK-53   350         9 MT     8,850-8,900 LBS 
overlay_6_26                        MK-57  3100      5-20 KT         490-510 LBS 
overlay_6_27                        MK-61  3150    80-340 KT         695-716 LBS 
overlay_6_28                        MK-83   650  UP TO 1.2KT           2,400 LBS

overlay_7_1                         -------------------------------------------------
overlay_7_2                         -     RADIATION SICKNESS: SYMPTOMS AND SIGNS 
overlay_7_3                         -------------------------------------------------\n 
overlay_7_4                         NAUSEA AND VOMITING 
overlay_7_5                         DIARRHEA 
overlay_7_6                         SKIN BURNS (REDNESS, BLISTERING) 
overlay_7_7                         WEAKNESS, FATIGUE, EXHAUSTION, FAINTING 
overlay_7_8                         DEHYDRATION 
overlay_7_9                         INFLAMMATION OF EXPOSED AREAS 
overlay_7_10                        HAIR LOSS 
overlay_7_11                        ULCERATION OF THE ORAL MUCOSA 
overlay_7_12                        ULCERATION OF THE ESOPHAGUS 
overlay_7_13                        ULCERATION OF THE STOMACH 
overlay_7_14                        ULCERATION OF THE INTESTINES 
overlay_7_15                        VOMITING BLOOD 
overlay_7_16                        BLOODY STOOL 
overlay_7_17                        BLEEDING FROM THE NOSE, MOUTH, GUMS, AND RECTUM 
overlay_7_18                        BRUISING 
overlay_7_19                        SLOUGHING OF SKIN 
overlay_7_20                        OPEN SORES ON THE SKIN

overlay_8_1                         ---------------------------------------------------------------------- 
overlay_8_2                         -ISOTOPE      NA        HALF-LIFE (YEARS)       DM     DE(MEV)     DP 
overlay_8_3                         ----------------------------------------------------------------------\n 
overlay_8_4                         PU-238   SYNTHETHIC                 88          SF       -        - 
overlay_8_5                         PU-239   SYNTHETHIC             24,110          SF       -        - 
overlay_8_6                         U-232    SYNTHETHIC               68.9       a + SF    5.414   TH-228 
overlay_8_7                         U-233    SYNTHETHIC            159,200       SF + a    4.909   TH-229 
overlay_8_8                         U-234      0.0058%%             245,500       SF + a    4.859   TH-230 
overlay_8_9                         U-235       0.72%%          703,800,000       SF + a    4.679   TH-231 
overlay_8_10                        U-236    SYNTHETHIC         23,420,000       SF + a    4.572   TH-232 
overlay_8_11                        U-238      99.275%%       4,468,000,000       SF + a    4.270   TH-234

overlay_9_1                         HOW ABOUT A NICE GAME OF CHESS?

overlay_10_1                        ---------------------------------------------------
overlay_10_2                        -               STRATEGIC WORLD TARGETS          
overlay_10_3                        ---------------------------------------------------\n
overlay_10_4                        Norad           38 44' 39.68" N     104 50' 48,18" W 
overlay_10_5                        Keflavik        63 59' 07,71" N     22 36'20.06 W 
overlay_10_6                        Brussel         50 50' 54.79" N     4 21' 36.66 " E 
overlay_10_7                        Napoli          40 51' 14.64" N     14 17' 21.84 " E 
overlay_10_8                        Mons (Belgium)  50 26' 32.55" N     3 57' 28.44 " E 
overlay_10_9                        Norfolk         36 56' 59.84" N     76 19' 48.57" W 
overlay_10_10                       Pearl Harbour   21 21' 48.77" N     157 57' 39.31' W 
overlay_10_11                       Ramstein        49 26' 13.33" N     7 35' 54.11" E 
overlay_10_12                       Kadena (Okinawa)26 21' 28.86" N     127 46' 13.53" E 
overlay_10_13                       Rota (Spain)    36 38' 15.33" 6     21' 11.90" W 
overlay_10_14                       Vladivostok     43 06 41.86" N      131 53' 23.22" E 
overlay_10_15                       Sevastopol      44 36' 56.88" N     33 34 46.83" E 
overlay_10_16                       Leningrad       59 57' 39.60" N     30 18' 41.85" E 
overlay_10_17                       Murmansk        68 58' 14,59" N     33 01 ' 11.20" E 
overlay_10_18                       Tatishchevo     51 40' 37.79" N     45 36' 46.89 E 
overlay_10_19                       Barnaul         53 19' 39.80' N     83 45' 35.86" E

overlay_11_1                        --------------------------------------------------- 
overlay_11_2                        -           SIGNIFICANT NUCLEAR DETONATIONS 
overlay_11_3                        --------------------------------------------------- 
overlay_11_4                        -DATE           NAME            YIELD (KT)  COUNTRY\n 
overlay_11_5                        JUL 16 1945     TRINITY         19          USA     
overlay_11_6                        AUG 6 1945      LITTLE BOY      15          USA     
overlay_11_7                        AUG 9 1945      FAT MAN         21          USA     
overlay_11_8                        AUG 29 1949     JOE 1           22          USSR     
overlay_11_9                        OCT 3 1952      HURRICANE       25          UK     
overlay_11_10                       NOV 1 1952      IVY MIKE        10,200      USA     
overlay_11_11                       AUG 12 1953     JOE 4           400         USSR     
overlay_11_12                       MAR 1 1954      CASTLE BRAVO    15,000      USA     
overlay_11_13                       NOV 22 1955     RDS-37          1,600       USSR     
overlay_11_14                       NOV 8 1957      GRAPPLE X       1,800       UK     
overlay_11_15                       FEB 13 1960     GERBOISE BLEUE  60          FRANCE     
overlay_11_16                       OCT 31 1961     TSAR BOMBA      50,000      USSR     
overlay_11_17                       OCT 16 1964     596             22          CHINA     
overlay_11_18                       JUN 17 1967     TEST NO. 6      3,300       CHINA     
overlay_11_19                       AUG 24 1968     CANOPUS         2,600       FRANCE     
overlay_11_20                       MAY 18 1974     SMILING BUDDHA  12          INDIA     
overlay_11_21                       MAY 11 1998     SHAKTI I        43          INDIA     
overlay_11_22                       MAY 13 1998     SHAKTI II       12          INDIA     
overlay_11_23                       MAY 28 1998     CHAGAI-I        9           PAKISTAN

overlay_12_1                        -----------------------------------------
overlay_12_2                        -       BETA TESTERS (PAGE 1 OF 2)
overlay_12_3                        -----------------------------------------\n
overlay_12_4                        ASHLEY ‘NEOTHERMIC’ PINNER
overlay_12_5                        ALESSANDRO ‘FIRESHIP4’ PEDRINA MCCARTHY
overlay_12_6                        BILL ‘BIPP5’ RASTELLO
overlay_12_7                        BRODY ‘LEONAKEN’ BROOKS
overlay_12_8                        CHARLES BROWN
overlay_12_9                        CHRIS BROWN
overlay_12_10                        CHRIS ‘SUVIR’ BOYD
overlay_12_11                       CHRISTOPH KOEHLER
overlay_12_12                       CORPORATESPECTRE
overlay_12_13                       DAMJAN ‘VIRUSEX’ BELAVIC
overlay_12_14                       DANIEL ‘DK’ KARLING
overlay_12_15                       DEREK ‘PUNISHER BASS’ SCHOTT
overlay_12_16                       FURRIES
overlay_12_17                       HENNING HORN
overlay_12_18                       HEWAT KENNEDY
overlay_12_19                       JASON ‘JAYSC’ TIEN
overlay_12_20                       JENS WIECHERS
overlay_12_21                       JO STANSFIELD
overlay_12_22                       JOHAN ‘ZARKOW’ MUNKESTAM
overlay_12_23                       JOSHUA ‘MIAH’ CLAYTON
overlay_12_24                       JUSTIN ‘ATELOPHOBIA’ GOTTULA
overlay_12_25                       JŘRGEN ‘DIRTY HARRY POTTER’ BERTHELSEN
overlay_12_26                       KASPER ‘AAARGH’ MEERTS
overlay_12_27                       LEANDER ‘ELDIABLO’ HAMBLEY
overlay_12_28                       LUKE HOSCHKE
overlay_12_29                       MARIUSZ ‘MANDI^ATO’ DANILEWICZ

overlay_13_1                        -----------------------------------------
overlay_13_2                        -       BETA TESTERS (PAGE 2 OF 2)
overlay_13_3                        -----------------------------------------\n
overlay_13_4                        MARK ‘LLAMABOY’ VINE
overlay_13_5                        MICHAEL NICHOLLS
overlay_13_6                        MORTEN ‘NUTTER’ PEDERSEN
overlay_13_7                        MR. VIOLATOR
overlay_13_8                        NEIL ROSS
overlay_13_9                        NIGEL ‘MOUSE’ MORSE
overlay_13_10                        OLIVER ‘AGENTX 24’ GRUBIN
overlay_13_11                       PHYDAUX
overlay_13_12                       PIOTR ‘THEPIACHU’ PIASECKI
overlay_13_13                       PITBEAST
overlay_13_14                       PROZAK
overlay_13_15                       RICHARD ‘FALSE’ LA CHARITÉ III
overlay_13_16                       SAM ‘MAS’ NORRIS
overlay_13_17                       SHAWN ‘TRICKFRED’ MACIVER
overlay_13_18                       SIMON ‘N3O77’ SPARKS
overlay_13_19                       STEVEN NOONAN
overlay_13_20                       SWIL232
overlay_13_21                       THE GOLDFISH
overlay_13_22                       THIERRY ‘BOLKA’ MARTIN
overlay_13_23                       TIM BAVERSTOCK
overlay_13_24                       TOBY ‘THE TUBSTAR’ INNOCENT
overlay_13_25                       TOUMAZ
overlay_13_26                       VIRGINIJUS ‘LEGIO’ PAMPIKAS
overlay_13_27                       WILL ‘MIZER’ NEW
overlay_13_28                       WOLFLORD
overlay_13_29                       ZACHARY ‘XYZYXX’ PARKER
