It's Prison Architect, with your mates! Get our buddies together into one big mass, co-op prison building love-in. Beware, it's in alpha again, so you may hit some snags.......
Access on the Steam "beta" branch. Library | Prison Architect | Properties | Betas | beta.
This is our first alpha release of multiplayer mode, with a focus on getting the core functionality working. This means that some features are not currently available to connected clients and we plan on adding them over time as we continue working on multiplayer.Features currently disabled on remote clients but will be coming in the near future:
More escape plan behaviours. Watch out where you allow trees to grow because prisoners can now climb them to hop over walls and fences. Keep your prisoners away from the road because the bold can now 'jack the supply trucks. Road barriers and barbed wire might help, but have the medics on standby just in case...
You can now build barbed wire on the top of any external walls. Escaping prisoners will try and avoid barbed wire if they can, but will still climb over it if they really want to escape. It's sharp and painful though, and will harm prisoners who try and climb it. Find it in the objects build list.= Tree escapes
Prisoners will now climb on fully grown trees to jump over an adjacent wall. They can use this to avoid barbed wire, but can be knocked down off of the tree by a nearby guard as with all other climbing.= Bug Fixes
Prisoners now steal uniforms from the laundry and stitch them together to make rope. Now what's a prisoner going to do with rope....
You also get graphs, updated mod support, thousands of bug fixes and roll call, but sadly no doughnuts or moustaches (yet).
A new contraband item has been added to the game, an improvised rope made from prisoner uniforms. Prisoners working in the laundry will sometimes steal 5 uniforms in an attempt to make a rope. As with all contraband items, it can be stashed or traded. Prisoners attempting to escape that have a rope will go grab it and then head to the nearest outside wall. When there, they will throw the rope onto the wall allowing them to pass over it.
More importantly, other prisoners will also use the rope in their escapes attempts. You will have to tell a Workman to dump the rope to remove it from the wall.
You can now request a 'Roll Call' at night. This wakes up all prisoners and forces them to stand in their cell doorway.
Switch to Warden mode, turn on perma-death and architect your prison from the ground. Stroll through the exercise yards and canteens, clipboard in hand, marking up modifications and future plans. Experience your prison from a prisoner's perspective and develop a whole new appreciation of your hell hole - oh and you may want to enlist a guard or two to offer you some protection - not all of those jail birds hold you in high esteem...
You can now play as the warden inside the prison you are building! Enable this from a new option in the New Prison screen. Most of the user interface is the same, but you can also walk around using the WASD keys (and shift to sprint) You can press TAB to toggle to Action mode. From here you can control the equipment you are carrying, and recruit body guards. Try not to get attacked by your unruly prisoners! But if you do, you will be taken care of by your medical staff.
The game now opens with a new attract screen, slowly panning around your recent saved prisons (or the bundled prisons if you have no saves). Press any key or click the mouse to bring up the Main Menu. This should be a better first screen than simply being dumped on a new empty plot of land.- Modding
Fingerless gloves, barrels of fire, placards and picket lines - all signs of a jolly good protest. Democracy is a wonderful thing, unless of course the protest is by your staff who are sick of the tyrannical regime and demand fair pay for a hard days work.
We've beefed up the guards need system to include all staff - work them too hard, pay them too little, or expose them to too much danger and their morale will start to drop. Eventually they'll give up on you and walk out. And I wouldn't want to be the boss of a maxsec prison when all the staff walk out...
You can now issue the command 'search for tunnels' from any cell toilet.
This will search all toilets in the block for escape tunnels.
The following will be suspended during riots, or during staff strikes:
This frosty December, we give you guard needs: no longer can you treat your hard working prison officers as robot gaolers. They're going to need their own toilet and canteen and your staff room is about to get a whole lot busier...
Failure to look after their needs will result in a whole gamut of industrial accident that's going to have a very bad effect on the welfare of your prison.
16 Jan 2017: Hotfix Update 11f released (See changelog).
Your security staff now have needs, in much the same way as prisoners. This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.
You must take care of your staff needs, or else your staff will begin to perform their duties badly.
The staff members affected in this update are:
These staff will have a semi random mixture of the following needs. Each need is similar to its prisoner counterpart, but also slightly different:
If staff are happy, this contributes in a positive way towards the temperature of your prison. Likewise if they are unhappy, this will make the prison "hotter" and lead to more trouble later.
If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:
Build and Manage a Maximum Security Prison.
Build and Manage a Maximum Security Prison.
Developer tools and cheats, seen in some of the alpha videos, are now available to everyone. A new option is shown when creating a new map, "Enable Cheats". This is prison specific and cannot be disabled later.
The Function keys now perform debug services:
This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave...
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.
No new content this month, just a shit ton of bug fixes. Amazingly, the boys fixed more bugs then there are grains of sand on Brighton beach. Fact! Watch the video to learn about 2.0
Enjoy a new method to prioritise jobs and get to grips with weather systems and flooding. We’ve also continued with our performance work so it should run even smoother than a Baby’s bottom.
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu. This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.
Further performance gains were made this month through several different approaches to optimisation.
Temperature and lightmap system corruption bug fixed.
You spoke, we listened. After a month of tweaking, tuning, tightening and teasing we have managed to stuff even more frames into every unforgiving second. We've made significant performance gains so everyone should enjoy a smoother experience, but bear with us - we've got another month of speed updates to keep us busy over Easter.
Following our temperature work last month, Gary has updated the utilities mode to have a new hot water system and if you watch the vid we reveal all about Secret 3D Mode...
We focussed on performance this month, and achieved a speed boost of at least 50%. This work is ongoing.
This update we have improved 3d mode with new shapes, new shaders operating on all objects, and better wall geometry. 3d mode remains very experimental.
Known bug: The mouse position is wrong when using graphics/Supersampling.
Known bug: Long pauses caused by geometry changing, eg wall construction/demolition
This month we've returned to our boffin-like roots and implemented a thermodynamic model. When the sun sets over the outer fence and the shadow of the sniper grows longer over the exercise yard, the temperature will begin to drop. Heat sources like the kitchen and radiators will keep things warm for a while, but the cold will start creeping through those thin cell walls.
Next comes Quick Build. Stolen straight from the console build comes the ability to stamp down whole cells and offices, This should make things a whole lot quicker and a bit less "grindy".
We've also packaged up some of the coolest prisons we could find so if you don't use steam, or your connection drops you still have something to play with. Along the same lines you can now filter the most popular steam prisons in game and tinker with the most popular penetentiaries on the workshop.
Ukranian, Bulgarian, Traditional Chinese= BUG FIXES
There's nothing more likely to stop you in your tracks than the sound of a sniper bullet screaming a few meters from your head. That'll be the warning shot, fired from the sniper in the tower, to stop an escape in it's tracks. Installing guard towers will certainly increase the security of your prison, but it won't do much for the psychological well-being of your prisoners - how would you feel if a bloke with a gun was watching you all day?
Want more tyranny? You can dehuminise visitation by building glass booths and phones. Prevent the hand-holding and all that business - prevents the drugs being smuggled too. Your prison, your rules...
You can now build guard towers around your prison for an extra level of security, intimidation, and force.
You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables. A secure visitation booth has a glass panel that seperates the inmate from the family member, and they use a phone to talk.
If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish. Go to www.prison-architect.com/register to do this.- Mod API updates
Scripted interface buttons now correctly pass click callbacks to the script that created them. This allows scripts to add interactions to other objects in the game world.- Dormitories of 40 or more squares will now get their own sector for the purposes of guard deployment and security zoning - New Translations
Japanese- Bug Fixes
For the last update of 2015 we've introduced women into prison. Their needs are subtly different, but the biggest issue you'll face is what to do if a mother turns up with a babe in arms...
Merry Christmas; thanks for an incredible 2015 and all the best for 2016 from Mark, Chris and the rest of the Introversion Software team.
You can now choose the gender of your prisoners in the "New Prison" screen. Female prisoners have different needs and behave differently than male prisoners.
A shared room for all mothers to live in, typically isolated from the rest of the prison. Mothers will spend much of their time in this room with their babies. Requires cots and play mats for the babies.
Mothers will eat their meals in this room, so it also requires a serving table, benches etc. Your kitchens will be assigned to cook meals for the nurseries as if they were canteens.
- General performance enhancements, especially to laundry system.
- New Translations: Danish, Dutch, Hungarian, Thai
- Bug Fixes
Mark and Chris talk about their feelings, before taking a look at update 1.
Tweaks to escape mode, fine grain control over prisoner intake and most importantly multiple occupancy cells and BUNK BEDS!
A Dormitory can house any number of prisoners, based on the number of beds installed. Dormitories can be small eg 2x3, replacing the normal Cell, allowing for two or more inmates to share a cell together Or Dormitories can be large, with shared showers, toilets, phones, tvs, recreational facilities etc. Better facilities will result in a higher room grading, which will have a positive effect on your inmates= Prisoner Intake (continued)
There are now several different modes of Intake that can be set for your prison
Choose your mode from the Intake report
Escape mode was deemed too easy and unbalanced, and several features have been nerfed.
Rebalanced the chances of gang members and leaders arriving, to make gangs a more likely occurance.
Greek, Romanian, Swedish, Turkish, Spanish, Portuguese= BUG FIXES
Thank-you. It's taken us five years of development and three years in early access, but we have made it. Introversion Software in conjunction with every single gamer who joined in our alpha is proud to present Prison Architect V1.0
V1 contains a ton of bug fixes, escape mode, story mode, multiple languages, customisable wardens, achievements and a ton of other stuff to get you back in the warden's chair
You helped made this happen - take a moment to think about that ;)
The perfect place to start for new players.
You can now load any prison, and attempt to escape from it, in this brand new game mode. Steam customers can load any Steam Workshop prison, or even use the 'Random' button to be sent to a random steam workshop prison. (Experimental) There is a 'HELP' button that you can click on, in the bottom right of the screen.
Use WASD to move around, and aim with the mouse.
There are two types of collectable item in the game. As you discover them they will be added to the Extras menu.
You can now select from one of six wardens, when creating a new prison. Each Warden brings a special ability to the game.
We are working to translate the game into as many languages as possible. More languages will be coming in the first update.
We currently have translations for: English, Czech, Finnish, French, German, Italian, Korean, Norwegian, Polish, Brazilian Portuguese, Russian, Simplified Chinese- Education grant (continued)
The education grant has been rebalanced and made easier. You now need 10 prisoners to pass the foundation course, and 1 prisoner to pass the general education course.- Event System (continued)
The event system has been rebalanced and is now much less destructive. Specifically, the 'politician demand' event and the 'Virus outbreak' event have been nerfed. Events occur far less frequently. Many other small tweaks to make the event system better.= BUG FIXES
Hundreds of fixes and improvements were added in the run up to v1.0. In addition, the following Mantis bugs were fixed: